Chivalry is the Knightly ability in weapons, armour and combat. It is a specialist combat skill, involving the use of multiple weapons, the repairing of ones own armour, speed of combat and combat positions, and also a number of special abilities as you rise in Competence. Chivalry bestows not a growing range of pivotal knightly abilities but augments many of the melee skills (such as Swordplay and Fisticuffs and Defence) as mastery of the skill grows.
| Skill | Description | Detail | Level | % to next | Lessons | Total lessons |
|---|---|---|---|---|---|---|
| Duality | The ability to wield weapons both right and left. | Duality is the basic Chivalric ability to wield more than one weapon and use each with near-equal proficiency. The benefits of using two weapons is obvious - two attacks, or one attack and one parry. You can set up a parry with your left weapon by typing PARRY LEFT (or PL), which will automatically parry with your left weapon (or better still, a shield). Likewise you can interchange between which hand will be striking by typing STRIKE LEFT (or SL) to use your left, or STRIKE RIGHT (or SR) to use your right. Once unbalanced in one side, you will still be able to strike with the other. You can also use PARRY RIGHT (or PR) to parry with your right hand - though you will find your left hand less effective offensively. | ||||
| Calming | Calming oneself from fear or frenzy. | Calming is the ability to calm your mind when beset with the many dangers of combat. It enables you to shirk off fear, afflictions of mental befuddling and the confusion of a large fight. To calm yourself, you need simply type SOOTHE (at a small mana cost). Equally, though, it is possible to throw yourself into a combat frenzy, by typing FRENZY - this must be experimented with - control of a frenzy will increase as your Chivalry and level does. | ||||
| Armoury | Looking after pieces of armour in one's care. | Armoury is the basic ability to mend your armour after a fight - quite simply, without the fuss of reforging or being near a forge, you can brush up specific pieces of armour. To invoke this ability, type CARE followed by the piece of armour. | ||||
| Daggers | The throwing of daggers. | Daggers is the ability of dagger-throwing over and above that of normal thrown combat. Daggers are small and can therefore pierce even the most effective armour. To use your dagger throwing abilities, you THROW the dagger as normal at your target - the difference will be in the damage. | ||||
| Weaponry | Looking after weapons in one's care. | Weaponry is the basic ability to mend your weapons after a fight - quite simply, without the fuss of reforging or being near a forge, you can brush up specific weapons. To invoke this ability, type CARE followed by the name of your weapon. | ||||
| Autoleap | Leaping up and about over pits and earthquakes. | Syntax: AUTOLEAP ON and AUTOLEAP OFF. Though costly in mana, you are able to automatically leap out of pits and earthquake rituals you may come upon. | ||||
| Spears | The throwing of spears. | Spears is the ultimate throwing ability - enabling you to cast a spear or javelin at an enemy with pin-point accuracy. You throw the spear as you would normally do using the THROW command. However, it will strike with enormous damage, increasing as your Chivalry skill does. | ||||
| Whirling | Whirling your blade to carve defences about yourself. | Syntax: WHIRL BLADE. Whirling your weapon about your shape evokes some ancient remnant of the power of Malhavok, the god of war. It affords you a shield of arrow-deflection and an aura of protection. | ||||
| Holding | Firmly gripping your offensive weapon. | Type HOLD RIGHT (HR for short) or HOLD LEFT (HL for short) to grip firmly in either your left or right hand. The extra concentration required will cause a slight decrease in your striking skill, however. Typing UNHOLD ceases to grip firmly. | ||||
| Jousting | The legendary art of the joust. | Jousting is the most evocative of all Chivalry abilities. Jousting is combat on the steed, where two skilled jousters fly towards each other, lance in hand, and attempt to inflict mortal injuries on each other at high speeds. The joust is associated with great honour and tournaments - but can be a most potent form of surprise attack. To begin a joust, type JOUST followed by a direction, then as you ride, type SKEWER when your enemy is in view. | ||||
| Resistance | Resistance to the very onset of Death itself. | Resistance is a great Chivalric ability; it enables you to control so completely your body fluids that you become resistant to the effects of poisons which may have been inflicted upon you by some cruel enemy. Resisting takes a short while, during which time you will be vulnerable, and can be done by typing RESIST (at a small mana cost). | ||||
| Truehold | Gripping firmly with both hands against enchantment. | Type TRUEHOLD (or TH for short) and you will hold strongly with both hands, preventing blade bar and all but the most competent thief from stealing your weapons or disarming you. | ||||
| Scything | Scything through your enemy's spiritual defences. | Your skill at swordsmanship has its root in the divine blessings of the God of War. Chivalry, as a skill, is mainly concerned with utilising these ancient blessing. One of your most potent abilities is that of scything, whereby your blade can scythe through the spiritual defences of your enemy. Type SCYTHE followed by the player to cut through globes of bladebar, mists of resistance, aura of returning. You cannot cut through the mists of invulnerability. | ||||
| Flight | Fleeing from fights at certain health. | Being a mighty warrior is fraught with dangers. Not least is the fact that you will often find yourself in life threatening situations. However since a warrior is used to these situations, they will also find themselves possessing an instinctive safety valve for fleeing from combat. To use this safety mechanism type FLIGHT followed by a percentage value. This percentage value is the level to which your health will drop before you will turn heels and run fearfully. | ||||
| Berserking | Going berserk and flaying your enemies. | As a Cavalier of Renowned ability, you are able, in situations of dire emergency, to call upon your inner resolve and go berserk. Type BERSERK to do this, and you will instantly enter a trance causing you to attack everything in your vicinity on sight. To remove this effect you must type CALM. | ||||
| JabJab | The ability to strike instantly with two blades. | Syntax: JJ <target>. You need a blade in each hand, and you can perform a double jab (left hand, then right hand) instantly against an opponent. | ||||
| ScytheJab | The ability to scythe and jab at the same time. | Syntax: SJ <target>. You need a blade in each hand, and you can perform a scythe with your left hand and a jab with your right hand instantly against an opponent. | ||||
| Power | Control of your body when stunned or paralysed. | Power allows you to respond to paralysis and stunning. Type POWER and if you are paralysed, slothful or stunned you will immediately call upon your inner resources to pull yourself back to your feet. | ||||
| Devotions | Devoting your next kill to a deity. | Syntax: DEVOTE SLAY <deity>. | ||||
| Eye | Mind's Eye to counter blindness. | A reasonable Chivalrist will find his or her physical senses are under control to such an extent that a sixth sense will be available to them. This sense is a rough combination of sight, hearing and touch - less acute in many ways and more sensitive in others. TRUESENSE (or TS) and UNSENSE (or US) are the two commands to cause yourself to use this sense or to drop back to sensing normally. While sensing you can LOCATE people and items around the land by the force of your consciousness alone. Remember that combined use of sixth-sense and innersight dulls your eyesight; you will find perceiving precise exits and entrances from your location more difficult. | ||||
| Equilibrium | Calming instantly your frenzy. | The CALM command which previously you have used to calm mental diseases and most importantly to begin the process of ending a frenzy takes on extra power at this level in your development. SOOTHE will clear your frenzy. | ||||
| Cleaving | Cleaving up an enemy with your weapon. | Cleaving is the true skill of attack. To cleave up an opponent, type CLEAVE followed by their name. It takes twelve seconds to gather momentum after which time you will scythe your blade into your enemy. Success will result in instant death through beheading. You will not be able to follow or track somebody while cleaving, since it requires such concentration. Cleave is also effective against mists of peace - apart from at the Pool of Life or some divinely peaceful location, you will be able to cut peaceful mists to pieces. | ||||
| Roar | Roars aloud a challenge to your surroundings. | Type ROAR to shout a challenge to your surroundings. This causes dumb animals to flee in terror before your mighty voice. | Grand-Master | 17% | 50 | |
| Mount | Summons your loyal mount from across the land. | One skilled with mounts should endeavour to form a close bond with his or her steed. To bring your steed to you, type WHISTLE MOUNT and if it is near enough and alive, it will run to you. You will not be able to whistle mounts beyond your competence at Riding to ride; some mounts are more difficult to control than others. | Grand-Master | 17% | 50 | |
| Regeneration | Regenerating lost health through will alone. | Since you are a mighty combatant, you have a certain degree of control over your wounds. Regeneration is the method by which you can restore health even when awake. Type REGENERATE ON to begin regenerating, and REGENERATE OFF to end the process. Regeneration requires a strong will and is thus costly in mana. | Grand-Master | 33% | 100 | |
| Speed | Speeding up when affected by sluggishness curse. | Syntax: SPEED. Since you are trained in extreme control of your physique, you may burst out of the sluggishness curses (slothful and idyll) immediately at a small cost of equilibrium. | ||||
| Slicing | Slicing your weapon into an enemy, causing bleeding. | Syntax: SLICE <enemy>. Slices your weapon into an opponent, causing them to bleed rapidly, incrementally for every subsequent slice. | ||||
| Scraping | Scraping out a pentacle with the tip of your blade. | Syntax: SCRAPE PENTACLE. Scrapes a pentacle at your feet using the tip of your weapon. Pentacles afford you limited protection from many offensive acts. | ||||
| VorpalBlade | Vorpal blade to shred away defences and ghostly mana. | Syntax: BLADE <target>. The Vorpal Blade is one of the most effective of chivalrous abilities and will allow you to, literally, cut away at the non-spiritual defences of your opponent, or, when the opponent is in the form of the ghost, cut away at their mental reserves. It is by gift of Malhavok, the god of war that those who practice Chivalry can use this ability. | ||||
| Barging | Barging out of holds and through obstacles. | To attempt to bash through things, type BARGE followed by the direction you wish to travel. The first attempt will break through whatever blocks you way and then you will be able to pass normally. You can break doors in this way. | ||||
| Breaking | Breaking free of zahir and bedazzling. | Syntax: BREAK FREE. Sometimes you may find yourself bound by a web, a zahir fascination rune or a dazzling beam of light. Type BREAK FREE instead of STRUGGLE, for your skill is sufficient to break out within moments. Type it once though and wait while you struggle, continuous or repeated issuing of the command will inhibit its effectiveness. | ||||
| Purging | Purging afflictions of mind and body. | Purging is an extension of your natural resistance abilities. Type RESIST FULL to bring the purge into effect - it will attempt to banish life threatening ailments and unconsciously resist the onset of death. | ||||
| PoisonFeel | Feeling your weapons for poison distribution. | Syntax: POISONFEEL. This ability will allow you to get a precise feel for the poison distribution on the weapons you wield in your left and right hands. Intelligent and inventive poison distribution is crucial to successful swordplay against truly competent opponents. | ||||
| Retrieval | Retrieving your lost weapons. | Syntax: RETRIEVAL. This ability is one of the most impressive of those under the skill of Chivalry. It allows you to call back lost weapons (providing they have not been destroyed), from where-ever they might be, to your hands. Be quick with your retrieval though, for your swords can be seized by enemy cities and your mark erased from them all too easily. If your mark is erased, by time or deed, your retrieval will not work. | ||||
| Trueslay | Trueslaying of demons and the undead. | Syntax: CUT <dead monk> and then TRUESLAY <undead/demon>. To bless your weapon with trueslaying, you must use the unholy blood of the brown monks of Kenkria's Monastery, up to the northeast by the village of Astrea's Delta. Slay a monk or Kenkria himself, and then cut open their dead body. Each monk will bless your weapon with trueslaying for one undead or demon. Trueslaying can be bestowed many times on a weapon, so it is worthwhile preparing your blade to face the sorcerous demonic challenge. It only works with a right-handed strike. | ||||
| BladeImmunity | Vorpal blade to tear away poison immunity | Syntax: BLADE <target> IMMUNITY. As one of ultimate skill, the Vorpal Blade can be used to tear away a single poison immunity from the target. The victim's bloodstream will lose its immunity to a single poison, opening a gateway to further attacks. |
chivalry_skill, Rev. 9, Last changed on 2007-03-17 14:52, 561 page hits