[[list_of_cities]] Avalon RPG

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List of Cities
The cities of Avalon are the greatest bastions of human resistance to the ever-present forces of chaos and anarchy. Usually they are situated on the coast of the great continent. The cities are centres of trade, politics and power. Refer to the Map of Avalon to locate these cities.

See also: List of Villages, List of Towns and List of Wilderness
Name Description Quests
Mercinae Mercinae, also known as the City of Light, has always stood as a bastion for the ideals of truth and justice. Built around the banks of the river Leithe, it borders the Southern Sea to the south, and the mountains of Thaumacie to the west. Mercinae's history has remained relatively peaceful, yet its citizens show the ability to fight like lions when attacked. Traditionally Mercinae has allied with the dwarves of Thaumacie to keep the Black Sun at bay, and with the Rangers to keep the denizens of the Goblin City in check. Mercinae's main marketplace is named Cassiandora Square, in honour of its captured queen. Nearby is Park Elienna, temple of Aldaron, the god of life- a welcome area of natural beauty in the centre of the bustling cityport. Other Mercinae landmarks include the gambling halls, the council tower on Tooth Island, the seafront temple of the goddess of the sea, and the docklands on the east bank. Mercinae also sports a good selection of guilds and has temples to many of the gods, save those who would bring darkness upon them.
Parrius Parrius, Jewel of The East, City of Pirates. Despite their roguish ways, Parrians have always stood their ground against those who would harm Parrius. Outwardly they are often devilishly playful, though will turn upon an enemy of the city with a single-minded, bloodthirsty intensity. Sincere in their interest to be the best; Parrians have a focused ambition not found elsewhere. Laziness, cowardice or incompetence is not welcome in Parrius; one can never achieve perfection if one is in the daily presence of all the conformist and mediocre tendencies of man. The purpose of the Parrian government is to maintain a strong, effective and independent city; militarily and economically able to contend with any threats from beyond its borders. Parrius is neither a monarchy nor the weak anarchic government that failed her in the past. Instead Parrians have come to realise the importance of a formal democratic government without the unseemly pomp and ceremony found in other less progressive cities. Pirate blood runs deep in the veins of all Parrians, perhaps explaining why it breeds such stalwart individuals. Fools have never been suffered gladly here; this is the city of excellence.
Springdale Springdale, City of Dreams; located on the banks of the river Silverlight amongst the central plains of Avalon, it has grown from the little trading town into the bustling and prosperous city that you now see. It is currently in a phase of economical and military expansion, famous for the strength of its high forts, a tribute to the dedication of its miners. Life is generally based around Springdale Square; where all the main commercial and governmental buildings are located, and of course the public houses and taverns, also, a short distance away is the Wolfhound stadium where people can gamble away their hard earnt gold in the hope of getting rich quickly. The Government has emerged from being the theocracy that it was in the past, to being a highly dynamic and responsive democratic body to the people, all dedicated to ensuring Springdale's future growth and prosperity. The Barons represent people from all walks of life to the appointed agents of the Government in the form of the various ministers and aides. Springdale is a city based on teamwork, friendship and cooperation. Life can be hard, but the rewards gained from it are more than worth the effort we all put in and dedicate to it.
Thakria Let slip the dogs of war, for indeed war was upon Avalon again. Thunder crashed and rolled upon the heavens, drowning out the call of hunting horns across the plains. The Thakrians stood firm against all resistance. For an intrepid team were they. Their tactile, mental and spiritual prowess all boosted by the alchemical compounds granted them by the Loremasters, they were indeed hall heroes against the Mercinaean resistance. The keen and swift blade of the scarlet-clad Cavalier proved a deadly combination with the hideous demons controlled by the silent, black-robed Sorcerer. Many quailed before the venemous spittle and dextrous knife-wielding of the anarchic Bandits that flitted to and fro. And all the while, fire and damning curses were rained down upon their enemies, enacted by the mysterious Seers who sat in safety many leagues away. And when all was said and done, they stood victorious, and left the battlefield, borne of the wings of a mighty dragon that was enslaved by the magic of the Warlocks, leaving only a bitter scent of brimstone in the air that vanished with gentle zephyrs. For heroes many were the Thakrians. Their successes came from the power and solidarity that binds society together deep behind the obsidian walls of their city. Indeed, where else in Avalon could any place lay the same claims to glory as Thakria, the City of Miracles?

list_of_cities, Rev. 11, Last changed on 2007-04-01 13:20, 926 page hits
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