[[sanctioned_mutant_hunter]] Doodleblog

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Sanctioned Mutant Hunter is my new shoot 'em project.
Requirements: The usual Dark Basic stuff: DirectX 8.1, some form of graphics card etc. In addition this teaser runs in 1024,768 resolution.

Version 0.76: Link http://www.nirejhenge.plus.com/SMH0.76.rar

Cursor keys to move about.
Z fires an energy weapon.
X fires a bullet weapon with limited ammo.
Boost button + Cursor key boosts in the appropriate direction if you have S-DODGE or S-THRUST
Boost button is Shift, CTRL, Space or number pad 0.
S jettisons fuel tanks and returns player ship to shop.
1 and 2 select different camera modes

Bullets travel faster and have automatic fire, but have limited ammo, are weaker than energy bolts and generate lots of heat especially at high rates of fire.

Addons
As I've not added an in-game description of the addons:


Level and cost of the addons need balancing. Playtest away!==Known issues


Playtesting

0.76

I've played this for around 90 minutes today. 30 minutes earlier and 60 just now. Nothing unusual seemed to happen gameplay wise.
The shop is still slightly buggy. The item in the no.1 slot is sometimes blank but can still be bought. I don't recall seeing it in any others but it may happen.
I usually only play until I've been killed. I don't seem to bother buying dodge.
Rockets and SABOT are good. Lasers also. 3 way fire seems a tad rubbish. Perhaps three shots in a row is better?
Thinking about a button which changes between spread, linear and side-shots.
Once levels get full it pretty much seems to be impossible to take down the enemy at a rate fast enough to clear it.
Yeah, I've found that.
Pulse seemed crap and useless.
Hurrah! Still, it's something for the Mutants to have if the player doesn't.
Threat levels still don't really work as I've had threat level 1 kill me more than 3.
That should read 'potential threat level' I suppose. It's still a bit random.
Make the ship icon bigger on the scanner. I often lose myself.
Oki doki

It's still not really very exciting and the only difficulty is in clearing the levels rather than the danger posed by the mutants. I don't really know how you can change that though.
I've found it a bit dull just sitting there and blasting stationary mutants. I'll just have to make them more intelligent.
Possible shop variety decrease when in a particular level for a long time. Deliberate? Imaginary? Coincidence?
No, not related or deliberate.
Would a continuous instant laser be a too powerful add on?
No such thing as 'too powerful'. I'm sure I can arrange something.
It is tending to get rather slow when I have a big gun with lasers.
More optimization required then.
Version notes

To do for future versions:

v0.76 (16/3/07)

v0.75 (12/3/07)

v0.71(11/3/07)

v0.7 (11/3/07)

v0.6 (20/2/07

v0.52 (17/2/07)


v0.5: (16/2/07)

v0.41:

v0.4:

v0.3:

v0.2:

v0.15: Mutants (and player) can be killed, and have mass (which effects speed).



sanctioned_mutant_hunter, Rev. 71, Last changed on 2007-03-19 18:19, 564 page hits
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