[[space_hulk_complete_weapons_list]] Doodleblog

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EXPANDED SPACE HULK WEAPONS TABLE

Dice = Number of attack dice
Sust = Maximum sustained fire bonus. 'No' means the weapon cannot sustain fire.
Range = Maximum range. 'UL' means unlimited range.
* means this is an area effect weapon.
OW = Overwatch range. 'No' means cannot overwatch.
! means weapon will jam in overwatch if double is rolled.
AP = Action Points required to fire.
& means cannot move and fire.
H, P, G, T, D, B Value required to kill Hybrids, Power Armour, Genestealers, Terminator armour, Doors and Bulkheads. Genestealer kill-value is highlighted in bold for quick reference.
X means an automatic kill.
A kill value of '7' means that the weapon cannot initially kill the target and must use sustained fire (which will bring the value down to 6 or lower.)
- means a kill can never be scored.
Ammo = Number of shots fired before a reload is required. 'UL' means unlimited.
'Charge' means the weapon uses the plasma charging rules.
Rld = Number of reloads given by default @ action points required to reload.



Pistols
All pistols give the wielder +1 to their close combat roll.
Hand Flamer may only be fired into an adjacent board section with area effect.

Weapon Dice Sust Range OW AP H P G T D B Ammo Rld
Bolt Pistol 1 +2 12 12 1 4 5 6 6 6 UL
Laspistol 1 No 12 12 1 4 6 6 6 6 UL
Plasma Pistol 1 No 12 12 1 2 3 5 4 5 Charge
Autopistol 2 +3 12 12! 1 5 6 7 7 7 UL
Hand Flamer 1 No Spec No 2& 4 5 6 6 2 1 @ 4 AP
Stubber 1 +2 12 12 1 5 6 7 7 UL


Basic Weapons
Weapons Dice Sust Range OW AP H P G T D B Ammo Reloads
Bolter 1 +2 UL 12 1 4 5 6 6 6 UL
Storm Bolter 2 +3 UL 12! 1 4 5 6 6 6 UL
Combi Bolter 2 +2 UL 12! 1 4 5 6 6 6 UL
Lasgun 1 No UL 12 1 4 5 6 6 6 UL
Plasma Gun 1 No UL No 1 2 3 4 3 5 Charge
Autogun 2 +3 UL 12! 1 5 6 7 7 7 UL
Flamer 1 No 8* No 2& 2 3 4 5 4 1 @ 4 AP
Grenade Launcher - Plasma 1 No 12* No 1 3 5 5 6 8 1 @ 4 AP
Grenade Launcher - Crack 1 No 12 No 1 2 3 3 4 2 6
Grenade Harness - Plasma 1 No 8* No 1 2 4 4 6 5 6 10 No
Meltagun 1 No 8 No 1& X 2 2 2 X 2 4 1 x 4 AP



Heavy Weapons
Terminators may move and shoot with heavy weapons which cost 1 AP to fire.
Missile launcher ammo/reload: UL with loader present and adjacent otherwise Ammo=1, Reload=2 @ 4 AP
Weapon Dice Sust Range OW AP H P G T D B Ammo Reloads
Heavy Bolter 2 +3 UL 12 1& 4 5 6 6 6 10 2 @ 2 AP
Lascannon 1 No UL No 2& X 2 2 2 X 2 20 1 @ 4 AP
Heavy Plasma Gun - Rapid 1 No UL No 1& 2 3 4 4 4 6 UL
Heavy Plasma Gun - Maximal 1 No UL* No 3& X 2 2 2 2 4 Charge
Heavy Flamer 1 No 12* No 2& X 2 2 3 6 1 @ 4 AP
Heavy Stubber - Burst 3 +3 UL 12 1& 5 6 7 7 7 10 2 @ 2 AP
Heavy Stubber - Full Auto 3 No LOS No 2& 4 5 6 6 x5
Assault Cannon - Burst 3 +3 UL 12 1& 3 4 5 5 5 6 10 2 @ 4 AP
Assault Cannon - Full Auto 3 No LOS No 2& X 2 3 3 3 x5
Assault Cannon - Malfunction 1 Adj X 3 4 5 4 5
Autocannon - Close 1 +3 12 No 1& X 3 3 4 2 UL
Autocannon - Long 1 +3 13+ No 1& X 4 3 5 3
Conversion Beamer 1 No UL No 2& 5 4 4 2 X X 20 1 @ 4 AP
Missile Launcher - Plasma 1 No UL* No 2& 2 4 4 6 6 special
Missile Launcher - Crack 1 No UL No 2& X 3 2 3 X 5



Close Combat Weapons
Weapon Dice Special
No weapon 1d-3
Basic weapon 1d-2
Chainsword 1d-1 Parry to Front
Power Glove 1d
Power Sword 1d Parry to Front
Thunder Hammer 1d+2 Self-destruct Area X X X X X -
Storm Shield Parry to Front or Left
Lightning Claws 2d+2
Chain Fist 1d Destroy door or bulkhead for 1 AP
Force Axe 1d Force card bonuses


Notes
Space Hulk chances to kill over an entire turn of shooting.
Bolter vs Genestealer
4 Single shots = 51% ( one dice)
4 Sustained Shots = 95% for Storm Bolter, 81% for Bolter


WH40K chances to kill one genestealer over an entire shooting phase.
The kill-ratio is almost the same if you disregard the to-hit roll
Bolt weapons 50% per die
Heavy Bolter 67% per die
Las rifle/pistol 28%

In otherwords, when comparing WH40K and Space Hulk, the latter game assumes that all shots hit their target!
This also means you can ignore the BS and WS skills when converting.
space_hulk_complete_weapons_list, Rev. 6, Last changed on 2007-12-19 00:02, 349 page hits
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